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Get Out Da' House

A 2D, top-down puzzle-inspired game built with the Unity engine and using C#. The goal is to score points by moving all the pieces of furniture out of the house before time runs out. Weight simulation for the various sizes of furniture means each piece will have its own level of difficulty when being moved across the room, and the player must strategize what to move first or last. Clock winding down? Then throw the furniture out of the window, but beware you will lose some points for that.

Project Members: Molly Carlot-Clarke

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