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How to Render Graphics in the Browser

In this video, Andrew Gaffney talks about the standards, methods and various technologies that have been used to achieve graphics rendering in the browser. Starting with SVG and continuing through Adobe Flash up to the modern canvas element and WebGL, Andrew provides a brief history as well as the pros and cons of each method. Andrew also provides a short demo using three.js as well as physi.js to show a small sample of the 3D graphics and physics possible using WebGL.

Project Members: Andrew Gaffney

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