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RoboRun

Dolibeth Estevez and Bushra Taimoor decided to expand their skills beyond Javascript for this project and learned how to use the Unity engine along with C#. They created this endless runner game where the goal is to avoid on screen obstacles as long as possible and collect coins for bonus points. This game uses procedural programming to spawn obstacles relative to the player's current position. Over time the difficulty of the game increases by moving the player object forward with more force and decreasing the spawn wait time between obstacles.

Project Members: Dolibeth Estevez and Bushra Taimoor

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