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State Driven Actors

Each round the simulator creates new actors. Each actor creates personal goals and goes to complete that goal. Actors move around the map using BFS pathfinding on a grid map written as an array. Actors choose which actions to complete first based on what is listed on their priority queue, this includes doing quests, eating, drinking, socializing and much more. Actors have 'memories' of interactions with other actors and actions they complete. All of this takes place inside the console!

Project Members: Jake Brodsky

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