In this video, the classic Unity game Roll A Ball comes to life through realtime head tracking, and the stereoscopic view of a GearVR headset. In the eyes of the player, the game board appears to be 15ft X 15ft, and the notifications on the horizon are floating 50ft in the distance.
This game was also made in traditional 3D but really shines in VR. Both versions were made using Unity and C#. The VR version required Android studio in order to be used in the GearVR headset for the APK and device ID.
Project Members: George Smith-Sweeper