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09.21.2017

Game Physics Engines

In this tech talk, Jannine Chan provides an overview of physics engines in the context of game development. She introduces common usable elements in game physics engines, such as bodies, shapes, fixtures, and joints, the tradeoffs between speed and accuracy, and how they relate to one another. Jannine also walks through common rigid-body and soft-body physics, touches on the basics of collision detection, and showcases a few physics engine simulators and libraries (Matter-js, PhysicsJS). She identifies likely dynamics used in notable games such as QWOP (browser), Angry Birds (mobile), and The Last Guardian (console).

Project Members: Jannine Chan

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