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06.26.2017

How to use Phaser.io with state management and ES6

In this video, Jenna Fellows explains the benefits of using Phaser's built in state management system as opposed to loading your game with just a single state. She takes you through the steps of setting up a game with multiple states using ES6 classes and modules. She also touches on Phaser's built in physics systems, focusing on Arcade Physics.

Project Members: Jenna Fellows

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