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Gotta catch 'em all!

Have you ever played a Pokémon game? If not, now you can, with Gotta catch 'em all!

Junjie Chen created this 2D Arkanoid-like Pokémon game using Unity, created several game objects, manipulated those objects using components like Physics 2D, Audio and UI, and then wrote a few C# scripts to capture winning and losing point and load corresponding scenes. Junjie chose colliders according to the collision action matrix on Unity's Manual, mapped Pokémon’s evolution to an array of sprites, included Audio Clip and Particle Systems to create some visual effects, and tested the game’s functionality using automated play testing.

If you're feeling interested and want to play with Gotta catch 'em all!, check out the GitHub repo at -- catch your favorite Pokémon, and be a Pokémon Master!

Project Members: Junjie Chen

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