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A single player video game, made with Phaser.js and custom pixel art, where the player fights against space mines that track the player's movement. The game mimics real space movement. For example, the player's spaceship will float even if the keys are not pressed.
The player's space ship shoots lasers at the incoming mines, which destroy the mines. However, if a mine hits the spaceship, the spaceship loses a life. Once all three lives are lost, the game is over. The game is also over once all the mines are destroyed. Also, the game automatically resets itself once one of the game ending events occur.

Project Members: Dan Gutt

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